Introduction to DHH603

First Studio Session - What is Interative design and Tangible interaction?

  • Video of an example of a interactive product; Keyboard stairs to encourage walking up the stairs instead of the escalator – old video
  • The concept of using the fun theory to change things
  • People interact with the world in positive words
  • Digital interface to shape the users experience to enhance product success embedded, intrinsic interaction
  • Need to see percentile measurements of men and women

  • Focus on experience
  • Design of people’s experience with technology
  • Fast paced life, online connectedness
  • Object connectedness, mobile solutions
  • The quantified self
  • The internet of things – label connections between objects
  • Monitoring of people etc
  • How can we apply emerging technologies to design
  • World deepest Rubbish bin noise, Volkswagen ad
  • Get more people put things in the bin
  • Sensors in the bin, moving or impact sensor

  • Tangible interaction, they’re physically doing something (putting rubbish in the bin)
  • Mental model familiarity route action = knowledge
  • Mental model is from observations of how people behave
  • Routine action provides knowledge on how bins behave
  • Designs take familiar routine action and are adjusted to human behaviour to make it more attractive
  • Interactions, expectation, public environments
  • Understanding context and social awareness




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