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Week 12.1 - Recommended Reading (9)

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  DNH603 Recommended Reading  The next reading to be is  Interaction Design Sketchbook  by Bill Verplank (December, 2009) ( http://www.billverplank.com/IxDSketchBook.pdf ). (picture is from reading) Notes from Webpage; Sketches are used to capture, they're the first step of design (though research tends to be the first) craft is 'direct engagement with the materials' - studios to make, to learn by doing 'Interaction Design is design for people – design for human use.' sketches are for observations and ideas - to create physical thoughts brainstorming to rapidly think and eliminate ideas - its express alternatives during the iteration process must be considered - to challenge the design and think and create for all aspects 'The end-goal is principles, which organize the value of a product which creates a market which creates a paradigm and we are back to a fixed orbit' the design should answer the following questions; How do you do? How do you feel? and how d...

Week 11.1 - Recommended Reading (8)

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  DNH603 Recommended Reading  The next reading to be is  An Attachable Clothing Sensor System for Measuring Knee Joint Angles  by Jeroen H. M. Bergmann ; Salzitsa Anastasova-Ivanova ; Irina Spulber ; Vivek Gulati ; Pantelis Georgiou ; Alison McGregor (October, 2013) ( https://ieeexplore-ieee-org.ezp01.library.qut.edu.au/document/6578074 ). (picture is from reading) Notes from Webpage; Integrating sensors into clothing for functional performance - to improve quality of life sensors can be used to "accurately measure knee motion in, e.g., osteoarthritic patients." Technology is restricitve in its size and shape, its 'bulky and obtrusive' - while they have good use, they aren't convenient as a wearable sensors, technology aren't being utilised due to the restriction...people are reluctant to use them, espeically those its designed for...due to lack of convenience  The article presents the development process of ' a patient centered, clinically driven design f...

Mid-Break.5 - Recommended Reading (7)

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  DNH603 Recommended Reading  The next reading to be is  ‘User Inyerface’ teaches you about terrible modern web design by making you suffer through it  by Chaim Gartenberg (3rd of July, 2019) ( https://www.theverge.com/tldr/2019/7/3/20681538/user-inyerface-terrible-modern-web-design-app-forms-fields ). (picture is from reading) Notes from Webpage; User interface with design is incredibly important - part of my design involves having a simple interface where the user can receive simple notfications to keep communicate need for action...when needed With apps and websites, it's very noticeable when there is bad interfaces...especially (like the picture above) when you get pop-up spams it can be "virtual hell." - very negative feeling The reading shows how Bagaar (a design firm), explores the worst online form - this is good to know and it shows you what not to do and what is hated, what to avoid Things like "mislabeled buttons, complicated password rules, nearly impossi...

Mid-Break.4 - Recommended Reading (6)

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  DNH603 Recommended Reading  The next reading to be is  The Strategic Arc of Interaction Design: Moving Towards Holistic System Design, by Steve Baty  by Core Jr (3rd of August, 2010) ( https://www.core77.com/posts/17064/the-strategic-arc-of-interaction-design-moving-towards-holistic-system-design-by-steve-baty-17064 ). (picture is from reading) Notes from Webpage; design - systems, organisational and culture - for lasting change "maps to the participants' end-to-end engagement with a product-service system" - success of simple design depends upon this practice  different situations will change the users approaches to products - this shouldn't change the outcome "We also need to acknowledge that products and services are utilised by people differently—at different times, at different volumes, in different places." ecosystems - how one things fits in with the rest need to think about beginning and end the users and needs and desires with products will be dif...

Mid-Break.2 - Recommended Readings (5)

   DNH603 Recommended Reading  The next reading to be is  1. Interaction Design - brief intro  by Jonas Löwgren ( https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/interaction-design-brief-intro ). Notes from Webpage; interaction - equivalent of ID but in software, the needs and desires to give lasting satisfaction and enjoyment it began to ultilize asethetic qualities of use to shape digital things for usage...for people - this idea brings a new meaning to modifying/making modifcations or improving already existing design. I find that as I continue wokring on my A3 product that I'm not creating something new but creating an attachment to improve whats already there through both product and digital things its about transformation, change - using user studies to find the opportunities and design for possible futures... the problems - are we can find the opportunities and hence design for a solution, this can ...

Recommended Readings (4)

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  DNH603 Recommended Reading  The next reading to be is AskTOG First Principles of Interaction Design  by Bruce Tognazzini ( https://asktog.com/atc/principles-of-interaction-design/ ). Notes from Webpage; instill a sense of control, can see options, goals etc Apple has great interfaces but even they have mistakes bad interactions Aesthetics "Principle: Aesthetic design should be left to those schooled and skilled in its application: Graphic/visual designers Principle: Fashion should never trump usability Principle: User test the visual design as thoroughly as the behavioral design" not detract from user experience - ensure satfication and productivity against old to test, should be the same or better, never less (if its less not worth aesthetic) Principle: Any time you use color to convey information in the interface, you should also use clear, secondary cues to convey the information to those who cannot see the colors presented. "Color as a vital interface element"...

Recommended Readings (3)

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DNH603 Recommended Reading  The next reading to be is A Brief Rant on the Future of Interaction Design  by Bret Victor ( http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/ ). Notes from Webpage; Productivity Future Vision - interactions with touch surfaces, books, top surfaces etc the video vision isn't visionary - doesn't have a vision  "a group of inspired people is the most powerful force in the world" adressing human needs > human capabilities  can do and want to do - design for both human capabilites have been neglected, to design to be used by a person need to know and look and what they can do, what they are currently doing from video > hands to interact, to feel, to manipulate, mould etc. hands interacting with a book, the familiarity of it, flicking through, weight of the book, changing pages...one page vs two page > you know things cause you do it drinking water from glass > can feel weight in hand, know how much is left...object re...

Recommended Readings (2)

  DNH603 Recommended Reading  The next reading to be is  The Encyclopaedia of Human-Computer Interaction: interaction design  by Jonas Löwgren ( https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/interaction-design-brief-intro ). Notes from Webpage; needs, desires of the people, products, services pleasure, satisfaction and enjoyment "Interaction design is about shaping digital things for people’s use" shaping - creating, building, designing design is transformation - change interaction design - digital things - implementing a new initiative (?) Its about exploring possible futures - divergent work user studies are used in interaction design processes, fieldwork "Design entails framing the “problem” in parallel with creating possible “solutions” " thinking, sketching - for tangible representations sketching in software and hardware as well as low-fi modelling for interaction design purpose and intention is import...

Recommended Readings (1)

DNH603 Recommended Reading  The first reading to be researched and explored is Emerging frameworks for tangible user interfaces by B Ullmer and H Ishii.  Notes from Article: Relating "the role of physical and digital representations, physical control, and underlying digital models" through a model for identifying tangible user interfaces Graphical interfaces, input devices, keyboard and mouse as controls and output devices, monitors and head-mounted displays - human interaction with computational systems Urp - physcial interaction; turning of the hands of a clock tool to control position of the sun rotation, physical movement, to minimise intershadowing "tangible interfaces give physical form to digital information" the mouse isn't significant as it can be replaced with a digitizer pen for example, its function is important, it gives the user control. 3 key characteristics in the article;  "Physical representations (rep-p) are computationally coupled to un...