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Showing posts with the label A2 Research

Recommended Readings (4)

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  DNH603 Recommended Reading  The next reading to be is AskTOG First Principles of Interaction Design  by Bruce Tognazzini ( https://asktog.com/atc/principles-of-interaction-design/ ). Notes from Webpage; instill a sense of control, can see options, goals etc Apple has great interfaces but even they have mistakes bad interactions Aesthetics "Principle: Aesthetic design should be left to those schooled and skilled in its application: Graphic/visual designers Principle: Fashion should never trump usability Principle: User test the visual design as thoroughly as the behavioral design" not detract from user experience - ensure satfication and productivity against old to test, should be the same or better, never less (if its less not worth aesthetic) Principle: Any time you use color to convey information in the interface, you should also use clear, secondary cues to convey the information to those who cannot see the colors presented. "Color as a vital interface element"...

Recommended Readings (3)

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DNH603 Recommended Reading  The next reading to be is A Brief Rant on the Future of Interaction Design  by Bret Victor ( http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/ ). Notes from Webpage; Productivity Future Vision - interactions with touch surfaces, books, top surfaces etc the video vision isn't visionary - doesn't have a vision  "a group of inspired people is the most powerful force in the world" adressing human needs > human capabilities  can do and want to do - design for both human capabilites have been neglected, to design to be used by a person need to know and look and what they can do, what they are currently doing from video > hands to interact, to feel, to manipulate, mould etc. hands interacting with a book, the familiarity of it, flicking through, weight of the book, changing pages...one page vs two page > you know things cause you do it drinking water from glass > can feel weight in hand, know how much is left...object re...

User Interview (2)

User Interview with Steve Another interview was conducted with Steve from Spinal Life Australia. This interview was done in joint collaboration with Ellie McBain and her group that is also focusing on theme 1; Assistive Devices.  Steve is a T4 paraplegic. This means he can't feel from the chest down. The interview with Steve provided us with many insightful key points and numerous opportunities: Steve uses a manual chair and will only use a power chair when he has to. If he can, Steve would like to be as independent as he can be and would prefer to not have to use a powered wheelchair at all. Balance was a ket factor that Steve mentioned was something he had to get used and was quite difficult due to his height.  The shower chair is an inconvenience, its bulky and "looks like its been designed for the last century" Where he can Steve tries to "only go down hill" It's quite easy for him to transfer The bathroom routine isn't a pleasant situation but is ju...

Exploring Product Ecosystems

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Product Ecosystems To get a better understanding of product ecosystems, the below article was used to understand how products are connected; Future Product Ecosystems: discovering the value of connections by our very own Industrial Design Lectures at QUT Tim Williams and Marianella Chamorro-Kocb. The link:  https://static1.squarespace.com/static/55ca3eafe4b05bb65abd54ff/t/5747499960b5e9634c0cdf34/1464289694043/295+Williams.pdf Key notes that were taken from the article; Product Ecosystem Theory is an emerging approach to understand value networks for products As an industrial designer, the trend of an interconnected ecosystem is benefical to the overall design, it adds value.  "For example a television of the 1960s required a power supply, transmission of programs and not much else. A modern television in contrast, may sit within an ecosystem of DVD players, pay TV, streamed content, free to air content, remote controls, surround sound systems, internet connectivity and so...

Recommended Readings (2)

  DNH603 Recommended Reading  The next reading to be is  The Encyclopaedia of Human-Computer Interaction: interaction design  by Jonas Löwgren ( https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/interaction-design-brief-intro ). Notes from Webpage; needs, desires of the people, products, services pleasure, satisfaction and enjoyment "Interaction design is about shaping digital things for people’s use" shaping - creating, building, designing design is transformation - change interaction design - digital things - implementing a new initiative (?) Its about exploring possible futures - divergent work user studies are used in interaction design processes, fieldwork "Design entails framing the “problem” in parallel with creating possible “solutions” " thinking, sketching - for tangible representations sketching in software and hardware as well as low-fi modelling for interaction design purpose and intention is import...

Finalising Persona

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After our Monday meeting, I reviewed the feedback that was provided from my group and edited the two personas I created. I wanted to make sure I included all the needed content, covering their needs, frustrations, goals and motivations very clearly.  In case the personas I've created, I have also created a list of character descriptions, hobbies and interests, and other motivations. These list, along side the above personas, are to help me visualise and build the personas so when I'm designing, I have a clear indicator for who the users are. Ryan Hobbies Gym Cooking Video Games Character Strong Logical Loyal Self-control Kind Determined Adventurous Motives Increase independence Have enough savings Be able to support himself Chloe Hobbies Reading Family Time Cooking Character Generous Kind Sincere Loyal Patient Optimistic Motive Her family When creating the visual representation for the research presentation, the persona will b...

User Persona

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Story of a Persona I need to start focusing on the reason a persona is created. To help tell a story. The more personas that I  have created the less I feel the story is being potrayed.  When I was looking for inspirations for how the persona could be visualised (as I tend to show some basics but have left my persona looking very text heavy) I discoverd this link:  https://uxdesign.cc/personas-e60c1c06ead1 While the above image from the article is very text heavy, it highlights what I need to make sure are clear in my own personas. That I am highlighting our users needs and fears etc. It made me think back to our ritual project in our first year of design and how we used the personas to tell a story. It made me remeber why personas were so essential to the design process and how it sets the scene, it tells the story. The below images, are examples of personas I looked for on Google and Pinterest.