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Showing posts with the label Interative products

Week 12.6 - Refining Design

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I've 3D printed off a couple of watch/band covers and have laser cut the watch strap in parts as is seen in previous posts. I'm quiet happy with the fit but the size (which I have made to fit the Adafruit display screen I bought from Jaycar) is a little bulkier than I would like though its still a good fit. The sketch below, is one I'm envisioning in my head and what I hope prints well tomorrow, though I have my doubts due its size and detail, especially the slight curve on the bottom that may be hard to print. I have also made the wrist strap using laser cut, where I have panels that will be joined together with rings for a different effect. I suprised myself with how much I liked the look but I also think in the final design a simple metal wrist strap would be nice or even leather for a bit more of a classic look. I have designed my band so it can be both 3D printed but ideally if this was to go into production, I would want the band/dispaly screen part to be made manufac...

Week 12.3 - A3 CAD model

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 From my sketches and using organims for the wrist, I design a CAD model, a simple two piece watch to put the inside components. I also used laser cutting for the wrist strap as well. This will be stitched together and use magnetic to close it. Video of laser cutting for the wrist strap pieces. I than printed the CAD model and sanded them for painting.

Week 12.2 - A3 Finalising Concept

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 This week was all about getting the last minute details and making slight changes to improve the designs. The below images are some sketches of how the watch part of the design would look like. I used the apple watch for inspiration. The watch had to be enough for a small wrist (ergonimics) but also be still clearly readable and visible.

Week 10.3 - A3 Concept Progress - Monitor Device

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Design directions for my product has finally simplfied to where I am happy with. I have a more solid position thatn I did before. I actually feel confident in this direction. So from the images below, I have started to focus on the monitoring device in more detail. I have very briefly mentioned in this in one of my crappy drawings but never focused on it as I felt it was too simple for this project and scope etc. But basically, the monitoring device is for people with spinal cord injuries to keep track of their colostomy/catheter bag and to notify them when it gets 3/4 full etc. It's a device that monitors the fluids going in using 3 IR receivers and 3 IR LEDs (senders) where I plan to code it so that if the link between the two receivers is blocked for more than 10 seconds than it means its a constant and not a spontantous block, like would happen when fluid etc first enters the bag. These notifcations, (excuse the crappy band and hand, literally drew it 2 secs) would be displayed...

Week 10.2 - A3 Form Inspiration from the Juicero

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Trying to visualise what my product would look like, the form is would follow and how the practical functions would be in use is quite difficult. Through talking to collegues, I was directed to the Juicero, a failure of a product that cose $400. If you haven't heard it, the juciero presented an expensive way to squeeze juice out of a bag. An extremely expensice. I think this quote from the periodical article, 'Silicon Valley’s $400 Juicer May Be Feeling the Squeeze' by Ellen Huet and Olivia Zaleski on the 19 April 2017; "...after the product hit the market, some investors were surprised to discover a much cheaper alternative: You can squeeze the Juicero bags with your bare hands." Anyway, while the product was ultimately crap, the form and asethetic look of it wasn't. I feel inspired by looking at its shape and can actually see how you may use this Juicero to drain a catheter or colostomy bag...you place it inside instead of the juice, and you can empty it in ...

A3 Initial Concepts - Going back

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In preparation for the A3 interactive product, my design team met up to discuss our initial concepts that are part of our focus area; preventing injuries. I chose the initial concept 3, but thought I should look back as I fear it may be to complex for me. My initial concepts focused on the bathroom and some on the kitchen.  My first initial concept aims to prevent burn injuries in the bathroom, especially when having a shower or path, and not being able to feel the temperature etc. The second initial concept was for reachability in the kitchen. A device that pushes spices or something in the cupboard to the forefront. (Though it could go too far and be the cause of injuries instead of preventing it) The third initial concept is for the bathroom, involving the Catheter bag and the colostomy bag. I've been looking at how to recreate the experience and prevent infections etc. The fourth initial concept is quick one, trying to help maintain hair...something that helps put the hair up. ...

Refining Concept (A3)

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The more I work on my chosen initial concept the more complex it becomes as I find myself trying to design for everything, the whole experience of going to the bathroom. It's becoming more and more difficult to try and factor in the Arduino side of things, to figure out the sensors needed and how I would code the mechanics of the product. From talking to some of my colleagues and my Tutors, I have more of a direction in terms of how I would build it, so to speak. The images below are my crappie (apparently architectural) sketches as I try and figure out how I will simplify my idea and go about manufacturing and coding it. By the end of the session today, the one thing I really took away from today, was that I have a lot to do…I probably, no I definitely, bit off more than I can chew…

Arduino Coding - Tech W4

In our week 4 tech workshop, we were provided with advice and how best to test your code and your inputs as a result.  For auto formatting – Ctrl + T Signal testing, wiring input > need more than just power, basic circuit in slides Multimeter > can test if circuit is complete Serial monitor to display serial functions Serial print to check if its running correctly and can use to get range etc Next step to test what’s happening Test each input at a time, set up one and test that so you know its working, so you can start figuring out what’s wrong Versioning code extremely important Using fault testing tools to detect things Start from base and then do trial and error to tweak the code already there for your purpose   It's important to note that our wiring diagram must be as good as perfect or our code won’t work without it. A trigger, what a switch could be…could use time of day as an event…and they have a trigger event system To code and figure things out, we were a...

Exploring Product Ecosystems

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Product Ecosystems To get a better understanding of product ecosystems, the below article was used to understand how products are connected; Future Product Ecosystems: discovering the value of connections by our very own Industrial Design Lectures at QUT Tim Williams and Marianella Chamorro-Kocb. The link:  https://static1.squarespace.com/static/55ca3eafe4b05bb65abd54ff/t/5747499960b5e9634c0cdf34/1464289694043/295+Williams.pdf Key notes that were taken from the article; Product Ecosystem Theory is an emerging approach to understand value networks for products As an industrial designer, the trend of an interconnected ecosystem is benefical to the overall design, it adds value.  "For example a television of the 1960s required a power supply, transmission of programs and not much else. A modern television in contrast, may sit within an ecosystem of DVD players, pay TV, streamed content, free to air content, remote controls, surround sound systems, internet connectivity and so...

Switch Simulation

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During week 3, to analyse different types of interactions, we renacted how to turn on a switch. The Exercise:  Simulate a switch (action and reaction) Sketch, make, speed, quantity Low-fi models sketches Use scrap materials to represent a sketch 8 Two Low-fi models, a standard on/off and a slider on/off      Video demonstrations of the Low-fi models and how they work

Introduction to DHH603

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First Studio Session - What is Interative design and Tangible interaction? Video of an example of a interactive product; Keyboard stairs to encourage walking up the stairs instead of the escalator – old video The concept of using the fun theory to change things People interact with the world in positive words Digital interface to shape the users experience to enhance product success embedded, intrinsic interaction Need to see percentile measurements of men and women Focus on experience Design of people’s experience with technology Fast paced life, online connectedness Object connectedness, mobile solutions The quantified self The internet of things – label connections between objects Monitoring of people etc How can we apply emerging technologies to design World deepest Rubbish bin noise, Volkswagen ad Get more people put things in the bin Sensors in the bin, moving or impact sensor Tangible interaction, they’re physically doing something (putting rubbish in the bin) Mental model famil...